Low-latency cloud instances with strong single-core performance for game servers, voice chat and community platforms.
Built for: Game studios, community operators and hosters running multiplayer servers.
Overbooked hardware causes stutter that players notice immediately and blame on your server.
Attacks against popular servers can take a whole community offline within minutes.
Launches and events bring sudden peaks that fixed hardware cannot absorb.
Keep tick rates stable and players connected with fast CPUs, high network capacity and always-on DDoS protection.
High clock speeds keep game logic and physics calculations fast, even with many players online.
Attack traffic is filtered at the network edge before it reaches your game server.
Start additional servers within minutes for events, tournaments and launch weekends.
Fully isolated CPU threads for stable tick rates, even with many players online.
Every setup is different. We size it together with you.
We look at your current setup and requirements and recommend a suitable configuration.
We help you move your existing systems step by step, without guesswork.
You get a contact person who knows your setup and responds quickly when you need help.
Any game server that runs on Linux or Windows, for example Minecraft, Counter-Strike, Rust or custom titles.
Yes. Protection against volumetric attacks is active on every server without extra fees.
Yes. Cloud servers are billed by the hour, so you can add capacity for a weekend and remove it afterwards.
Tell us where you stand today. Someone from our team looks at your setup and gives you an honest recommendation, in German or English.
Prefer to call? +49 2631 4609825